(01 About the studio )

Twelve years,
two rooms,
one  standard

( In short )

Infinite is an independent studio of twenty-six people, working from Brooklyn and Lisbon since 2014.

We started with three people and one client who needed a rebrand faster than an agency would quote it. The constraint stuck. Everything since has been built to move at that speed without losing the argument underneath the work.

Forty-eight projects delivered. Fourteen juried awards. No account layer, and no plans for one.

PL. 01  Rua da Esperança, Monday morning

(02 How we got here )

How we got here )

A slow build, on purpose.

2014

Three people above a
hardware shop

Elena Marsh, one borrowed plotter and a rebrand due in five weeks. The client said yes in the room, which set the habit.

2017

First identity that outlived
its founder

Byrd Systems changed leadership twice and kept the system intact. We started writing rules rather than preferences.

2019

Engineering joins
the studio

Rui Almeida arrives and we stop handing decks to other people's developers. Design and build sit in the same review.

Pl. 02  First joint design-build review

2021

Lisbon opens

Four people, a top floor in Príncipe Real, and a second timezone that turned out to be a working day rather than a handover.

2023

The ninety-day review
becomes standard

Included in every fee since. It is the meeting where we find out whether the work did what we said it would.

2026

Twenty-six people, still no 
account layer

Two studios, nine industries, and a rule that whoever pitches the work makes it.

(03 How we think )

( Five principles  ·  written 2018, edited twice )

01

Name the number first

Before anything is drawn we agree what the work has to move. If nobody can name it, the brief is not ready.

02

Show it early, unfinished

Weekly material beats a reveal. The awkward version on a Wednesday is worth more than a polished one in month three.

03

One idea, argued well

We stopped presenting three concepts in 2021. A studio that believes in all believes in none of them.

04

Design the rules, not the taste

A system has to survive a hundred applications and several teams with no designer in the room.

05

Report back, flattering or not

Ninety days after launch we read the numbers out loud, including the ones that argue against us.

These are working rules, not values. They get edited when they stop being true.

(04 Fit )

Worth saying out loud.

Most mismatches surface in week one. These are the ones we can spare you the meeting about.

( We are a good fit for )

Founders and teams who can decide in the room
Companies rebuilding a brand and a product together
Work with a number attached to it
Clients who want the makers in the meeting

Clients who want the makers in the meeting

Founders and teams who can decide in the room
Briefs that arrive already art-directed
Approval chains longer than four people
Rebrands announced before the reason for one

The best brief we ever got  was one sentence long and came with a spreadsheet.

Elena Marsh
Founder

(05 Where we work )

( Two studios  ·  five hours apart )

Pl.03   148 Wythe Avenue

Brooklyn

Address

148 Wythe Avenue
Brooklyn, NY 11249

Address

148 Wythe Avenue
Brooklyn, NY 11249

Team

Sixteen — strategy, identity, motion

Visits

Tuesdays and Thursdays, by arrangement

Pl.04   Rua da Esperança 32

Lisbon

Address

Rua da Esperança 32
1200-655 Lisboa

Address

2021

Team

Ten — product, engineering, research

Visits

Open studio, first Friday of the month

Overlap

Four hours a day, both studios online

Reviews

Wednesday, 10:00 EST — everyone, 
every project

Travel

We are on site for kickoff and for the ninety- 
day review

Languages

English, Portuguese, Spanish

(06  The people )

( Partners and leads  ·  twenty-six in total )

Whoever pitches it, makes it.

Elena Marsh

Founder,astrategy

Brooklyn  ·  since  2014

Idris Cole

Partner, design director

Brooklyn  ·  since  2018

Rui Almeida

Head of engineering

Lisbon  ·  since  2019

Nora Vance

Art director, motion

Lisbon  ·  since  2014

(07 Working here )

( Two open roles  ·  reviewed weekly )

We hire slowly and
rarely.

Senior Brand Designer

Brooklyn

Full Time

Product Engineer, front-end

Lisbon

Full Time

Open application

Either studio

Any Time

Process

Two conversations and one paid day of real work

Week

Four days in studio, one wherever you think best

Pay

Banded and published internally

Portfolio

Three projects is plenty. Tell us what changed.

Let's make
something

last​ing